top of page
cityofsand.png
cityofsand2.png

City of Sand

 

City of Sand is the very first full game I have professionally worked on. It is heavily inspired by various titles in the Legend of Zelda series as well as Undertale. The main focus of the game is on storytelling and worldbuilding through dialogue with minor RPG elements such as item management and combat.

All content included in the game is completely original with the exception of three sound effects taken from a royalty-free site. It was mainly used as an outlet to showcase design and programming skill that eventually evolved into the framework for my second game, Triton. 

Some of the key features in City of Sand include:

  • A huge map with various items peppered throughout

  • Several NPCs with full dialogue trees

  • Two enemy types with unique projectiles and animations

  • A fully functioning inventory system

  • Two different weapons to use

Download the full game below:

bottom of page